Saturday, September 11, 2010

Video game two hundred and sixty four: Fat Princess: Fistful of Cake

Video game review number two hundred and sixty four in my 365 Games in 365 Days project is "Fat Princess: Fistful of Cake"

Here we are, ladies and gentlemen. The home stretch. With this title, I am now on the edge of the last 100 games of my 365 game challenge, a little ahead of the pace I'll need to keep for the rest of the year to finish it. There are three months and change left in the year, and I actually think I might be able to meet my goal if I keep at it.

I never played the original Fat Princess game, but decided to give this one a try because it sounded rather interesting. You have a castle (as does your opponent) and your job is either to bring your (fat) princess there, or feed her if she's already home. Silly...but interesting.

Apparently, your princess stumbled upon some cursed cake in the forest, and now she can't stop eating. She gets super fat, and oddly enough...the only thing that brings her weight down is...tada...the cursed cake. In some levels, you have to run out and collect that cake for her, in have to find her out in the forest and bring her back to your castle.

At heart, this game is basically "Team Capture the Flag", with a fat princess being substituted for the red and blue flags. You still have opposing teams, they have different weapons (which you select by putting on different hats) and you have to work together to save the princess. I imagine it's a lot of fun as a multiplayer title, but in single player's just a lot of bots.

The combat is ok, but nothing special. You basically hack and slash your way across the map. I liked the warrior class, but there were these "worker" guys, who can run really fast (great for carrying the princess) and these mage guys who can throw fire. There are villagers and archers...but they all pretty much control the same.

On the map, there are points you need to control (called outposts). Much like territories in Halo, once you have stood in one of these long enough, it changes to your team color and you control it. Not a new concept, so winning outposts was easy and familiar.

Overall Score? 5/10. I wasn't a fan of the single player game. If I had 15 friends with this one, I think I might enjoy it more....but playing deathmatch without humans isn't exactly fun. After a handful of levels saving the princess (or feeding her cake), I called it a day.

Back to Gamefly you go!

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