Tuesday, July 27, 2010

Video game number two hundred and twelve: Rabbids Go Home DS

Video game review number two hundred and twelve in my 365 Games in 365 Days project is "Rabbids go Home: DS"

I played and reviewed Raving Rabbids Go Home for the Wii last month, and I really enjoyed it. I rented this one for my trip to Comic Con hoping it would be a little more of the same fun in a portable package. I didn't actually have time to play this one the trip (there wasn't much free time down there), but I've finally had a chance to crack it open, and it's definitely a different experience.

While there are some similarities, it turns out this game is a lot more like "Lemmings" than it's like the Rabbids Go Home game on the Wii. You're still trying to get your Rabbids to the moon (so they can lay on it), but this time around...you do that by solving puzzles.

So what sort of puzzles are these? It's kind of hard to describe. In a way, it's like Lemmings, in that your Rabbid often starts moving and there's no way to stop him, and in a way...it's like Mouse Trap (or a Rube Goldberg machine), in that you have to create a track for your Rabbid by building him the right path using only the puzzle pieces you have.

I made it through the first world, beating several of the levels on the first try and others after multiple attempts...and I have to say, this is pretty fun. It's not at all like the one on the Wii (which is much more of a platformer) and the graphics are awful, but it's still a fun game at it's core, and I enjoyed it. It's not something I am going to buy, but it was definitely "worth" renting.

Overall Score? 6/10. Not the best of games, but not the worst. A little above average. It doesn't capture the awesomeness of the Rabbids (who I thought were hilarious in the Wii game), but it's still a fun little portable game, and a unique puzzle game. If you see a copy cheap somewhere, pick it up.

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